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Esquematize

Challenge

Help design students who felt lost or "stuck" when starting an assignment. The goal was to solve the difficulty many had in organizing ideas and applying classroom theory to practice, without making it a boring or complicated process.

My Role

User Research, User Flow Creation, Screen Design (Wireframes & UI), and User Testing.

Highlight

The logic is simple: on the home screen, the student selects the type of project they are working on: Product, Graphic, or Interface. Based on this choice, the app automatically defines the path to follow, utilizing established methodologies (such as Bruno Munari or Garrett). The system breaks down these complex theories into an easy step-by-step process with tips and examples , allowing users to complete their project stage by stage without needing to master dense technical books beforehand.

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